![]() ![]() They can also bring up their optics or binoculars to determine if you are enemy if you are at extreme ranges.Įnemy spots you in their FOV cone while you were doing something very incorrect. If you are very far away from them, they will fix their FOV cone on you, but it will take them longer to determine if you are enemy relative to how far you are. If you are really close proximity to them, they will spot you quickly. And if you are in their FOV cone, they then will register that you are there. The solution is to make the AI less like robots with their thermal like vision in detecting enemy.Īdd a Field of Vision Cone for each AI. Even if you are close to a thousand meters away and laying prone with camouflage in foliage. If you try sneaking in first person, the moment the AI is facing you in any manner, they immediately spot you. ![]() ![]() There is no possible way to sneak around enemy AI in this game only other than in third person view, using the method, "I can see you from behind cover because the camera is further back than my character so I am hidden but can still see you". Those who play on third person get a huge advantage over players who play in first person. I feel like this game was designed to be a third person shooter. ![]()
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